Best Open Source C# Game Engines for Mac (2024)

C# Game Engines for Mac

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Browse free open source C# Game Engines for Mac and projects below. Use the toggles on the left to filter open source C# Game Engines for Mac by OS, license, language, programming language, and project status.

  • Best Open Source C# Game Engines for Mac (1)

    SKUDONET Open Source Load Balancer

    Take advantage of Open Source Load Balancer to elevate your business security and IT infrastructure with a custom ADC Solution.

    SKUDONET ADC, operates at the application layer, efficiently distributing network load and application load across multiple servers. This not only enhances the performance of your application but also ensures that your web servers can handle more traffic seamlessly.

  • Best Open Source C# Game Engines for Mac (2)

    Holistically view your business data within a single solution.

    For IT service providers and MSPs that need a data platform to manage their processes

    BrightGauge, a ConnectWise solution, was started in 2011 to fill a missing need in the small-to-medium IT Services industry: a better way to manage data and provide the value of work to clients. BrightGauge Software allows you to display all of your important business metrics in one place through the use of gauges, dashboards, and client reports. Used by more than 1,800 companies worldwide, BrightGauge integrates with popular business solutions on the market, like ConnectWise, Continuum, Webroot, QuickBooks, Datto, IT Glue, Zendesk, Harvest, Smileback, and so many more. Dig deeper into your data by adding, subtracting, multiplying, and dividing one metric against another. BrightGauge automatically computes these formulas for you. Want to show your prospects how quick you are to respond to tickets? Show off your data with embeddable gauges on public sites.

  • 1

    San Andreas Unity

    Open source reimplementation of GTA San Andreas game engine in Unity

    San Andreas Unity is an open-source reimplementation of GTA San Andreas game engine in Unity. This won't be a complete reimplementation, but the focus is on gameplay features, multiplayer, and creating a framework that will allow easy game extension and unlimited modding possibilities. When running for the first time, the game will ask you for a path to GTA installation. You need to own GTA in order to play it. The game is tested on Linux, Windows, Mac, and Android. It supports both Mono and IL2CPP scripting backends, so it can be built for any platform that Unity supports, provided that you can copy PC version of GTASA to target device. Game fully works in multiplayer. You can start the game as dedicated server, as a host (server & client at the same time), or you can connect to a server. This works on all supported platforms, which means you can start a host even on Android device.

    Downloads:47 This Week

    Last Update:

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  • 2

    OpenRA Game Engine

    Open Source real-time strategy game engine for early Westwood games

    Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X. Updated gameplay designed around modern features like attack-move, unit veterancy, and the fog of war. Online play with full support for mods and custom maps. Updated campaigns with new objectives and difficulties. Natively supported on Windows, macOS and Linux. Fully open source and developed in the open with community input into updates and balance. User created and curated maps. Includes a Mod SDK to create new RTS games. Regular community streams and tournaments. One highlight feature is the new hierarchical pathfinder, which massively increases performance on large or more complex maps. Our new netcode brings major improvements to multiplayer. Your games should feel much smoother and units more responsive in both low and high latency settings.

    Downloads:2 This Week

    Last Update:

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  • 3

    AquaEngine

    AquaEngine is supposed to be a modern game-engine with BulletPhysics in combination with ODE for vehicle physics. Rendering is using OGRE and OpenGL.

    Downloads:0 This Week

    Last Update:

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  • 4

    This project aims to create a fast game engine that is simple to use. It will support rendering in OpenGL and DirectX and run on Linux, Windows and Android. It even runs in the browser with WebGL through emscripten.It was originally used to create a round-based 3D multiplayer role-playing game called Heroquest.Now, the main focus has shifted to create a portable point-and-click adventure system and some adventure games.

    Downloads:0 This Week

    Last Update:

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  • Best Open Source C# Game Engines for Mac (6)

    ManageEngine Endpoint Central for IT Professionals

    A one-stop Unified Endpoint Management (UEM) solution

    ManageEngine's Endpoint Central is a Unified Endpoint Management Solution, that takes care of enterprise mobility management (including all features of mobile application management and mobile device management), as well as client management for a diversified range of endpoints - mobile devices, laptops, computers, tablets, server machines etc. With ManageEngine Endpoint Central, users can automate their regular desktop management routines like distributing software, installing patches, managing IT assets, imaging and deploying OS, and more.

  • 5
    Classic Video-Audio Presentation

    A Tile-based Game Engine written in C# mimicing retro consoles.

    The CVAP game engine is a low-level framework for producing tilemapped games akin to classical consoles such as the Super NES or the Sega Genesis. It is written to provide video, audio, and input support analagous to these systems.

    Downloads:0 This Week

    Last Update:

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  • 6

    Entitas Game Engine

    Entitas is a super fast Entity Component System (ECS) Framework

    Entitas is a super fast Entity Component System Framework (ECS) specifically made for C# and Unity. Internal caching and blazing-fast component access make it second to none. Several design decisions have been made to work optimally in a garbage-collected environment and to go easy on the garbage collector. Entitas comes with an optional code generator which radically reduces the amount of code you have to write and makes your code read like well-written prose. Entitas is fast, and light and gets rid of unnecessary complexity. There are less than a handful of classes you have to know to a rocket start your game or application. The Code Generator generates classes and methods for you, so you can focus on getting the job done. It radically reduces the amount of code you have to write and improves readability by a huge magnitude. It makes your code less error-prone while ensuring the best performance.

    Downloads:0 This Week

    Last Update:

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  • 7

    EyesOnly - TopSecret

    The world is no longer the same

    The world is no longer the same, to keep the working class together it takes tactical action and quality intelligence for the party to unite more and more and be accepted as unanimity. Join the country's most senior field agents and fight the most entrenched reactionaries. Comrade on-wards the fight continues.License Advice: Creative Commons 1.0Legal Advice: https://www.dmca.com/r/p20r5p8

    1 Review

    Downloads:0 This Week

    Last Update:

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  • 8

    KSFramework

    QQ Group:538722494,KSFramework = KEngine + SLua(or xLua)

    KSFramework is a Unity3D Asset Bundle development framework that integrates KEngine, SLua/XLua/ILRuntime, and provides a set of auxiliary tools for programming, art, planning, and operation. Vika table vika.cn , API-supported data table, perfect real-time collaboration, can be used in 1000+ scenarios such as silky project management, game planning configuration table, data sorting, etc. Hot reloading is the development focus of KSFramework - without restarting the game, reloading the code and configuration table can immediately see the modification effect, maximizing the speed of development and debugging, and facilitating hot updates during the operation phase. For programmers, basic function modules such as AssetBundle loading and packaging, scripted UI, automatic generation of configuration table code, download and update can be used, which greatly reduces the workload of basic functions around the game.

    Downloads:0 This Week

    Last Update:

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  • 9

    MMORpgmaker

    A MMORPG Game Engine Writted in Monogame GL full C#Very easy to make a game. With simple Level Editor.Whit cross-plattform Server on .NET Core TecnologyBuild your Cross-Platform Game whitout programming!Aviable for Xbox one, PS4, Android, iOS and more platform.Try Live Demo:http://www.makingitalia.net/MireWEB/Project are migrated on Mire Engine.See Updated at:http://www.makingitalia.net/mire/

    3 Reviews

    Downloads:0 This Week

    Last Update:

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  • Best Open Source C# Game Engines for Mac (11)

    Case Management Software for Social Services

    For human services organizations looking for case management software

    Collaborate is customizable case management software for non-profits and social services agencies with teams of 5+ staff.

  • 10

    Mire Engine

    2D Game Engine

    A Cross Platform 2d Rpg Game Engine for mobile and Console.

    1 Review

    Downloads:0 This Week

    Last Update:

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  • 11
    OpenRTSS

    The OpenRTSS project aims at producing a free game engine for making "Real-Time Strategy Shooters". The engine is written using Unity for simplicity and fast development.

    Downloads:0 This Week

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  • 12

    OpenTK

    The Open Toolkit library is a fast, low-level C# wrapper for OpenGL

    The Open Toolkit is set of fast, portable, low-level C# bindings for OpenGL, OpenGL ES, OpenAL, and OpenCL. It runs on all major platforms and powers hundreds of apps, games, and scientific research programs. OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input handling. OpenTK is not a game engine, nor does it try to be one: It offers a useful set of tools and lets you decide how to use them. It is the ideal starting point if you want to write a game or scientific application from the ground up. The OpenGL specification specifies exactly what the result/output of each function should be and how it should perform. It is then up to the developers implementing this specification to come up with a solution of how this function should operate. Since the OpenGL specification does not give us implementation details, the actual developed versions of OpenGL are allowed to have different implementations.

    Downloads:0 This Week

    Last Update:

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  • 13

    SadConsole

    A .NET ascii/ansi console engine written in C# for MonoGame and XNA

    SadConsole is a generic library that emulates old-school console game systems. It provides command prompt-style graphics where one or more tile textures are used to represent an ASCII character set. Console's are made up of a grid of cells, each of which can have its own foreground, background, glyph, and special effect applied to it. While SadConsole is a generic library that doesn't provide any rendering capabilities, "host" libraries are provided that add renderers to SadConsole. The two hosts provided by this library are for MonoGame and SFML. SadConsole currently targets .NET 6, .NET 5, .NET Core 3.1, and .NET Standard 2.1. Uses graphical tile-based images to build out an ASCII-character font with support for more than 256 characters. Use more than one font file. However, each console is restricted to a single font.

    Downloads:0 This Week

    Last Update:

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  • 14

    Svelto.ECS

    Svelto ECS C# Entity Component System

    Real ECS framework for c#. Enables writing encapsulated, decoupled, maintainable, highly efficient, data-oriented, cache-friendly, code without pain. Although the framework is platform agnostic (compatible with c# 7 and above and .net standard 2.0 and above), it comes with several Unity extensions. Svelto.ECS is easy to start with, but full of tricks for expert users. The hardest problem to overcome is usually to shift mentality from OOP programming to ECS programming more than using the framework itself. Svelto.ECS wasn't born just from the needs of a large team, but also as a result of years of reasoning behind software engineering applied to game development. Svelto.ECS hasn't been written just to develop faster code, it has been designed to help develop better code. Performance gains is just one of the benefits in using Svelto.ECS, as ECS is a great way to write cache-friendly code.

    Downloads:0 This Week

    Last Update:

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  • 15

    osu!framework

    A game framework written with osu! in mind.

    A game framework written with osu! in mind. If you are interested in creating a project using the framework, please start from the getting started wiki resources (or jump straight over to the project templates). You can either start off from an empty project, or take a peek at a working sample game. Either way, full project structure, cross-platform support, and a testing setup are included! This framework is intended to take steps beyond what you would normally expect from a game framework. This means things like basic UI elements, text rendering, advanced input handling (textboxes) and performance overlays are provided out-of-the-box. Any of the osu! code that is deemed useful to other game projects will live in this framework project. Anywhere we implement graphical components, they will be displayed with a generic design and will be derivable for further customization.

    Downloads:0 This Week

    Last Update:

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  • 16

    vivid

    Vivid3D is an open-source 3D engine with powerful 2D UI.

    Vivid3D is a full 3D engine with open-source code, which also includesa full 2D UI.This UI is combined with the engine for the "Vivid3D" tool - which is similar in usage to Unity3D, in some regards.

    Downloads:0 This Week

    Last Update:

    See Project

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Best Open Source C# Game Engines  for Mac (2024)

FAQs

What is the best free game engine for C#? ›

Top 9 C# Game Engines Compared
EngineLanguagesCost
Godot 2014 // 2D + 3D //GDScript, C#, C++, VisualScriptFree
Flax Engine 2018 // 2D + 3D //C#, C++Royalty ($250k+)
Stride 2015 // 2D + 3D //C#Free
MonoGame 2012 // 2DC#Free
5 more rows

Which game engine is open-source? ›

Top 73 Free & Open Source Game Engines Compared
EngineLanguagesCost
Godot 2014 // 2D + 3D //GDScript, C#, C++, VisualScriptFree
Ren'Py 2004 // 2D //PythonFree
LÖVE 2DLuaFree
Open 3D Engine 2021 // 2D + 3D //C++, LuaFree
48 more rows

Is Stride game engine free? ›

Stride (formerly Xenko and Paradox) is a free and open-source 2D and 3D cross-platform game engine originally developed by Silicon Studio.

Is there an open-source version of Unity? ›

Unity repositories

This is our oldest repository, where some of our core R&D projects keep their open-source work. Key projects include Unity's fork of Mono (the C# runtime), MonoDevelop (the code editor), and Katana (our build/CI system).

Is C# fast enough for game engine? ›

C# is perfectly fine for making a game engine. Slower than C++, but often not slow enough to matter. Something really slow like python might be a bit of a stretch if your game has a lot of moving parts… but for some kinds of games it's still fine.

Is Python or C# better for games? ›

For example, if you're working on a web development or machine learning project, Python's extensive libraries and frameworks make it a popular choice. On the other hand, if you're developing a game or an enterprise application, C#'s performance benefits and . NET framework integration make it a more suitable option.

Which game engine is completely free? ›

GDevelop is the most powerful, open-source, no-code game engine. Make 2D, 3D and multiplayer games without limits. Publish everywhere: iOS, Android, Steam, web, gaming platforms. Reach millions of players like other hit games and experiences powered by GDevelop.

Is Godot easier than Unity? ›

When it comes to beginner-friendliness, Godot often outshines Unity. This is primarily due to its simpler interface and easier access to learning resources. Godot's cohesive design makes it easier for newcomers to understand the engine's workflow and start creating games.

Is Unreal better than Unity? ›

C# (Unity) is more suitable for mobile and web applications, as well as not very heavy desktop products. C++ (Unreal) is great for heavy-weight large-scale projects that require high performance from the hardware. So, when evaluating Unity vs Unreal performance, the latter clearly has an advantage.

What are people using instead of Unity? ›

Best Paid & Free Alternatives to Unity
  • Blender.
  • 3ds Max Design.
  • Maya.
  • Unreal Engine.
  • Cinema 4D.
  • KeyShot.
  • Adobe After Effects.
  • SketchUp.

Is Unity C# only? ›

Unity is a native C++-based game engine. You write code in C#, JavaScript (UnityScript) or, less frequently, Boo. Your code, not the Unity engine code, runs on Mono or the Microsoft .

Is Unity free forever? ›

Unity Personal is free, for individuals, hobbyists, and small organizations with less than $100K of revenue or funds raised in the last 12 months. Beyond the above amount, you need to use Unity's paid plans, such as Unity Plus, Unity Pro...

Which game engine is C#? ›

Unity is one of the most popular and adaptive game engines because of its strong support for C# coding. With C# scripting, developers are able to build classy gameplay mechanisms and enable smooth communication between scripts and game objects.

Which software is best for C#? ›

Top C# IDEs
  1. Visual Studio Code. For C# software development, Visual Studio Code is one of the most popular IDEs used by programmers. ...
  2. Rider IDE. Rider is a cross-platform C# IDE from JetBrains that works with the IntelliJ platform and ReSharper. ...
  3. Visual Studio. ...
  4. SlickEdit. ...
  5. Monodevelop. ...
  6. Scriptcs. ...
  7. DevExpress.
Feb 4, 2022

Is there a free version of C#? ›

A decade later, Microsoft released Visual Studio Code (code editor), Roslyn (compiler), and the unified .NET platform (software framework), all of which support C# and are free, open-source, and cross-platform.

Will Unreal Engine use C#? ›

No, Unreal Engine does not natively support C#. Unreal Engine's primary programming language is C++, and it also supports visual scripting through Blueprints. C++ is used for high-performance code, and Blueprints are used for quickly iterating gameplay features without the need for compiling.

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